Friday, December 27, 2019

The Lindisfarne Gospels An Insular Identity - 1748 Words

Langara College The Lindisfarne Gospels; An Insular Identity Connor Budd Western Art: Prehistory to Renaissance (AHIS 1114) Denise Panchysyn November 17th, 2016 Beginning with the conversion of the Irish Celts around the fifth century, Christianity began to spread across the British Isles. Around 630, an envoy of monks was sent from a monastery on the Scottish Isle of Iona to a small Northumbrian island (only about 4 square kilometers at high tide) situated in the North Sea of the Atlantic. An Irish monk, Saint Aidan, established a monastery on that small spit of land that would come to be called Lindisfarne, or simply Holy Island. Together with the monastery at Iona, Lindisfarne became an integral part of artistic creation in early medieval northern Europe (Kleiner 288), and from it’s workshop would emerge a new style of artwork that wove elements of pre-existing artistic styles of the British Isles, such as those of the Celts and the Anglo-Saxons, with unfamiliar Christian imagery imported from Near East to create the Hiberno-Saxon, or Insular style. This style would be employed by the monks at Lindisfarne to create one of the m ost splendid texts of early medieval Brittania, the eponymous Lindisfarne Gospels. A wondrous illuminated manuscript worthy of its acclaim, these Gospels are a quintessential example of Hiberno-Saxon style, and they expertly demonstrate the dedication and craftsmanship invested by the monks of Lindisfarne as they melded paganShow MoreRelatedThe Conversion Of The Irish Celts1542 Words   |  7 Pages Langara College The Lindisfarne Gospels; XXXXXXXXXXXXX Connor Budd Western Art: Prehistory to Renaissance (AHIS 1114) Denise Panchysyn November 17th, 2016 Beginning with the conversion of the Irish Celts around the fifth century, Christianity began to spread across the British Isles. Around 630, an envoy of monks was sent from a monastery on the Scottish Isle of Iona to a small Northumbrian island (only about 4 square kilometers at high tide) situated in the

Thursday, December 19, 2019

Video Games Are More Than Half Of The 50 Top Selling Games

Daniel Molina Kathryn Harrington ENG. 122 December Research paper As many as 97% of US kids age 12-17 play video games, more than half of the 50 top-selling video games contain violence. On April 20, 1999 at Columbine High School in jefferson county colorado, two students and video game fanatics, Eric David Harris, age 18, and Dylan Bennet Klebold, age 17, executed a planned shooting rampage killing 12 other students and a teacher. Researcher and psychiatrist Jerald Block has concluded that Harris and Klebold went on their shooting rampage at Columbine High School after their parents took away their video games, Block argued that they both â€Å"relied on the virtual world of computer games to express their rage and to spend time, and cutting them off in 1998 sent them into crisis.† many other massacres have been committed by video game addicts for example Adam Lanza in Sandy Hook Elementary, he was a incessant player of violent first-person shooter video games, james holmes as well committed the aurora colorado shooting and he too was a frequent player of violent video games. Child exposure to violent video games is significantly linked to increases in violent behavior , desensitization and unruly cognition. The excessive amount of time spent on videogames that are filled with brutality and violent interactions lead to short and long term effects on children after they finish playing the games. Whether violent video games are played in gaming consoles orShow MoreRelatedThe Psychology of Video Games: The Pros of Video Games1017 Words   |  5 PagesPsychology of Video Games: The Pros of Playing Video Games What is a game? Video games have been accused of being overly violent and harmful to the overall health of children. However, video games have been proven to be beneficial through researched studies. Although many adults oppose video games, they have cognitive, educational, social, and other benefits. To better understand the benefits, the background and history of video games should be understood. Therefore what is a game? A game is an interactionRead MoreDo Violent Video Games Help Young Children?849 Words   |  4 PagesDo violent video games contribute to young children? Violent video games do contribute to young kids. There is a need to inform how children can be affected by violent video games since these games have become more popular and widely available. The first reason why violent video games are bad is because it can become addicted. Addictions involve unhealthy attractions that keep up with regular daily responsibilities such as forgetting to do school work, homework, and chores around the house. AnotherRead MoreDo You Think Violent Video Game Exposure Effect The Behavior Of Children?1244 Words   |  5 PagesDo you think violent video game exposure effect the behavior of children? Introduction Studies show that exposure to violent video games affects the behavior of children.Some have vandalized, beat someone up, took part in bullying someone.As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the 50 top-selling video games contain violence. Violent video games have been blamed for school shootings, increases in bullyingRead MoreVideo Games Have A Huge Part Of Society1868 Words   |  8 PagesFrom Pac-Man to Call of Duty, video games have been a huge part of society. People will line up hours before a midnight launch of a video game just so they can play it the night it gets released. Video games aren’t just a hobby they are a passion. People get immersed in fantasy worlds playing Call of Duty or being a dragon slayer in dragon age or Elder Scrolls. Video games are about accomplishment and competiveness. Xbox and PlayStation have built an empire on video games and consoles because our societyRead MoreThere Are Many Types Of Video Games From Fighting, Shooting,2003 Words   |  9 Pagestypes of video games from fighting, shooting, learning and even building. Video Games have been played for many years around the United States since the television was first created. Since 2000 video games have improved exponentially and have seen a lot of increase in profit over the years. As the years go by more and more video games are being produced and being played by many people around the United States. With a lot of people purchasing these games there is a lot of money rolling in to game creatorsRead MoreEssay on Analysis of Video Game Systems1929 Words   |  8 PagesAnalysis of Video Game Systems The consumer video game systems offer an exciting opportunity to discuss and analyze the design of technology based on the strategy of each of the players within the industry. We will focus our analysis on the next generation of video consoles: Nintendo’s Wii, Microsoft’s Xbox 360 and Sony PlayStation 3 (PS3). First, we will analyze the targeted customer and the proposition designed by each company to attract them. In this part, there is a description of eachRead MoreThe Rule : The Rules For College Athletes1054 Words   |  5 Pagesrights deal with CBS. Moving to the more specific areas, 58 Division one schools bring in over 50 million dollars each from sports alone per year. 28 D1 schools bring in over 100 million from sports. 13 of those schools rack up over 130 million. That is a lot of money, that is generated nearly 100% by who? That’s right, the players. Fans pay money to come watch the teams play their respective sport. Some teams who are more talented than others bring in a lot more fans. Some players who are standoutRead MoreThe Mental Effects Of Gaming Essay2274 Words   |  10 Pagestaken in moderation, that may be true, but at face value, some video games can be a very useful tool for physical fitness. â€Å"Serious† games, as mentioned previously, are games th at are designed for personal improvement, but as stated by Mark Baxter, â€Å"serious† games are just a subgenre of a more encompassing genre known as lifestyle games. According to Baxter, these games lack the more academic focus typically associated with â€Å"serious† games, yet still focus primarily on improvement through tier one gamingRead MoreHistory of Playstation4323 Words   |  18 Pagesa relatively low initial entry price, usually lower than the intended established price, sometimes lower than the costs too, to attract new customers. The strategy aims to encourage customers to switch to the new product because of the lower price. Penetration pricing is most commonly associated with a marketing objective of increasing market share or sales volume. In the short term, penetration pricing is likely to result in lower profits than would be the case if price were set higher. HoweverRead MorePs3 Penetration Strategy4308 Words   |  18 Pagesa relatively low initial entry price, usually lower than the intended established price, sometimes lower than the costs too, to attract new customers. The strategy aims to encourage customers to switch to the new product because of the lower price. Penetration pricing is most commonly associated with a marketing objective of increasing market share or sales volume. In the short term, penetration pricing is likely to result in lower profits than would be the case if price were set higher. However

Wednesday, December 11, 2019

Software Engineering Adaptor Support Samples †MyAssignmenthelp.com

Question: Discuss about the Software Engineering Adaptor Support. Answer: In the field of software engineering, adaptors are different kinds of software components that are used to convert data that is being transmitted from one form to another form of presentation. The form of data can be in anything starting with network packets to messages sent between two or more objects of an application. In the modern world, most of the computer peripheral devices makes used of the adaptors for the purpose of communication between them. On the other hand, a system is made up of the different process assembling components (Bourque and Fairley 2014). The composition is used to build an infrastructure that integrates components with each other in the system. The adaptors have different use than that of the expansion cards where some of the expansion cards implements different types of adaptors. Various peripheral devices which includes Display adaptors, Network adaptors, Host adaptors and Serial adaptors are some of the examples of the most used adaptors in the field of software engineering. Most of the modern graphics cards in the market makes use of chips sourced from either Nvidia or AMD (De Lemos et al. 2013). There are three types of compositions used for the several channels in the software engineering. In sequential composition all the components are to be executed in a sequential manner. In Hierarchical composition of software adapter engineering one component calls on the service of another component. Therefore, the composition makes use of the interface of another component. In addictive composition procedure two components are put together for the creation of another new component. It is important having the method controlling the sequence in imperative programming where an evaluation takes place of the components of a compound expression. The components are characterised in five manner (Juristo and Moreno 2013). Standardised component stands for that a component used in a process follows a standard model of the component. It might be defined by the interfaces, metadata of the components. Along with this a component requires to be independent as well. The component needs externally provided services explicitly set out in an interface specification. All external interactions takes place through publicly defined interfaces. In addition, it should provide external access to information methods and attributes. The adaptor allows different incompatible interfaces to work with each other. The interfaces might be working in an incompatible manner (Wohlin 2014). However, the inner functionality requires to suit the requirements of the software engineering components. References Bourque, P. and Fairley, R.E., 2014.Guide to the software engineering body of knowledge (SWEBOK (R)): Version 3.0. IEEE Computer Society Press. De Lemos, R., Giese, H., Mller, H.A., Shaw, M., Andersson, J., Litoiu, M., Schmerl, B., Tamura, G., Villegas, N.M., Vogel, T. and Weyns, D., 2013. Software engineering for self-adaptive systems: A second research roadmap. InSoftware Engineering for Self-Adaptive Systems II(pp. 1-32). Springer Berlin Heidelberg. Juristo, N. and Moreno, A.M., 2013.Basics of software engineering experimentation. Springer Science Business Media. Wohlin, C., 2014, May. Guidelines for snowballing in systematic literature studies and a replication in software engineering. InProceedings of the 18th international conference on evaluation and assessment in software engineering(p. 38). ACM.

Tuesday, December 3, 2019

Router and Switches free essay sample

Router and Switches II In Routers and Switches we learned several things such as: what is a Router, why we need Routers, what is the importance of a Router. We also learned what VLSM is and how to do it and use it. Throughout CCNA we learned how to configure a Router; the different types of Routing protocols and most importantly what, when and how to use those protocols in the field. Finally I will discuss Switches in how they are use to set up a LAN. Throughout this paper these topic will be discuss to cover what was learned through class lecture and text book (CCNA study guide by Lammle) and actually applied through hands on labs which were done with actual Cisco Router and Switches within a working LAN and Ethernet connection environment. What is a Router? According to tech-faq. com â€Å"a router is a network device with interfaces in multiple networks whose task is to copy packets from one network to another†. We will write a custom essay sample on Router and Switches or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page CCNA Study Guide defines it as â€Å"a network layer mechanism, either software or hardware, using one or more metric to decide on the best path to use for transmission of network traffic. Sending packets between networks by routers is based on the information provide on network layers. Historically, the device has sometimes been called a gateway. † The best way to understand what a router is would be to understand its purpose which is to direct or send information packet from one network to another whether it be LAN or WAN. We must also understand that though it has other function this is more of what a router does and interns makes a router what it is. Let’s look at the Importance of a router. How important is a router. Well let’s start off by asking this question, what would happen if there was no routers? How would we connect outside of our network range not to mention within in our LAN that is broken in to small network if we did not have them? Without routers we could only communicate with nodes within our range if we are a class A then within that range we can communicate, since there is no router that hold information pertaining to any class B address A cannot talk to them it does not know how to reach them. So without routers we cannot communicate to other classes just our Class A network (our private network) thus leaving the network no communication with other networks.